Windfall
Aim it, then watch it work
Touch the board to aim. The cannon points where your finger is, and how far out you reach sets the power — slide out for a hard shot, ease in for a soft one. Then let go and watch it work.
CLEAR THE BLOOMS
Every bloom is a target, and the last few pay up to 10x — so the finish is where the score is.
CATCH IT AND KEEP IT
A basket drifts along the bottom of every board. Drop a ball into it and you get the ball back, so a shot that looks lost can pay for itself.
FIVE MASTERS, FIVE VERBS
NOVA splits the ball. BLAZE burns peg to peg. QUAKE guards the pit. CLOVER widens the basket and pays. LUNA brings lost balls back. Each one brings its own cannon, its own catch basket and its own instruments — the score is played in a different voice in every world.
SIXTY STAGES, SIX WORLDS
Plus 29 free-play boards. Campaign boards are fixed, so a retry is the same board — learn it, then come back for the third star.
Read the board by shape: blooms, sparks, power gems and score coins each have their own silhouette, so it stays legible at a glance and works if you don't see colour the way most people do.
Every layout is generated from a formula rather than placed by hand, and the whole campaign is played start to finish by a bot before anything ships.